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UMIPLootDefinitionAsset

Overview

UMIPLootDefinitionAsset is a shared loot table: an array of FMIPItemLootDefinition entries (item tag, drop chance in (0,1], min/max count). Referenced from UMIPMobInfoDataAsset, gatherables, and other reward sources so loot is centralized and memory-efficient when many actors share the same table.

All paths below are relative to Plugins/ModularInventoryPlus/Source/ModularInventoryPlus/.


Key Classes & Files

Class File
UMIPLootDefinitionAsset Public/DataAsset/MIPLootDefinitionAsset.h
FMIPItemLootDefinition Public/Inventory/Structs/MIPItemLoot.h
IsDataValid Private/DataAsset/MIPLootDefinitionAsset.cpp

Properties

Property Type Description
LootDefinitions TArray<FMIPItemLootDefinition> Weighted entries (tag, chance, counts).

Editor validation

Severity Condition Message
Warning LootDefinitions empty LootDefinitions is empty — this asset will drop nothing.
Error ItemTag invalid LootDefinitions[%d]: ItemTag is not set.
Error DropChance not in (0, 1] LootDefinitions[%d]: DropChance must be in (0, 1] (normalized probability). Got: %.4f
Error MinCount <= 0 LootDefinitions[%d]: MinCount must be > 0. Got: %d
Error MaxCount < MinCount LootDefinitions[%d]: MaxCount (%d) must be >= MinCount (%d).

Implementation: Private/DataAsset/MIPLootDefinitionAsset.cpp (#if WITH_EDITOR).


Integration

Topic Link
Pickups & loot Pickups & Loot
Mob info UMIPMobInfoDataAsset
Data assets index Data assets index