Core Framework¶
Overview¶
The core framework is the set of base actors that host all ModularInventoryPlus components. They extend the chat/SocketIO base classes and implement common component interfaces so any system can resolve components from the right owner without hard dependencies.
All paths below are relative to Plugins/ModularInventoryPlus/Source/ModularInventoryPlus/.
Architecture¶
AMIPBaseGameMode (IMIPCommonGameModeComponentsInterface)
├── MIPItemPickupSpawnerComponent
├── MIPBaseServerSaveComponent
├── ServerQuestManager
├── PlayerSessionListenerComponent
├── SpawnedActorLifeCycleManager
└── ServerPartyStateComponent
AMIPBaseGameState (IMIPCommonGameStateComponentsInterface)
├── WorldInfoComponent
├── NPCsManager
└── PlayerStateAndInfoResolver
AMIPBasePlayerController (IMIPCommonComponentsInterface, IAbilitySystemInterface, ICharacterClassTagInterface)
└── 45+ components — inventory, save/load, interaction, UI, quest, social, etc.
AMIPBasePlayerState (IMIPCommonPlayerStateComponentsInterface, IAbilitySystemInterface)
├── AbilitySystemComponent + WithDerivedAttributeSet
├── PlayerLevelComponent
├── AbilityPointsLevelComponent
├── PlayerInfoComponent
├── PlayerClassComponent
├── CharacterGameplayEffectsManager
├── FamilyGameplayEffectsManager
└── GameplayEffectsReceiverComponent
AMIPBasePlayerCharacter (IAbilitySystemInterface, IMIPCombatInterface, IMIPCursorHittableInterface, …)
├── HeroComponent
├── EquipmentMeshesManager
├── PlayerHealthComponent
├── PlayerASCManager
├── FloatingDamageTextWidgetComponent
├── MinimapMarkerComponent
└── NearbyActorDetectorComponent
Detailed Pages¶
Each base actor has its own documentation page:
- GameMode — JWT login, player spawning, session lifecycle, Agones integration.
- GameState — Map data, world level, NPC management, respawn rules.
- PlayerController — 45+ components, loading flow, death state, channel switching.
- PlayerState — ASC, attribute sets, player info, party, mob kill events.
- PlayerCharacter — Pawn, camera, equipment meshes, death/respawn, combat interface.
Other Framework Actors¶
| Class | Purpose |
|---|---|
| AMIPClientAuthGameMode | Minimal GameMode for client-side auth flow |
| AMIPDefaultServerGameMode | Default dedicated server GameMode |
| AMIPCharSelectionGameMode | Character selection screen GameMode |
| AMIPWaitSessionInstanceTravelGameMode | Waiting room while server allocates a session |
| AMIPCharSelectionCharacter | Character used on the selection screen |
| AMIPWorldSettings | Extends MIPChatWithSIOWorldSettings for world config |
| AMIPPlayerCameraManager | Custom camera manager |
| AMIPDefaultPlayerStart | Default spawn point; GameMode caches these for new players |
Common Interfaces¶
All framework actors implement interfaces so systems can resolve components without casting to a concrete class:
| Interface | Implemented by | Purpose |
|---|---|---|
IMIPCommonGameModeComponentsInterface |
GameMode | Get pickup spawner, quest manager, party state |
IMIPCommonGameStateComponentsInterface |
GameState | Get NPC manager, world info |
IMIPCommonComponentsInterface |
PlayerController | Get any of 30+ PC components by type |
IMIPCommonPlayerStateComponentsInterface |
PlayerState | Get level, class, GE managers |
IAbilitySystemInterface |
PC, PS, Pawn | Resolve the Ability System Component |
ICharacterClassTagInterface |
PC | Get the player's class gameplay tag |